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Showing posts from May, 2023

About the themes: PART 01

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  About the themes: PART 01 Themes are a major part of the overall  Mega Mixable Live (M2L) experience.  Come to think of it, themes were among the original ideas that made it into the first ever project brainstorm for M2L. For that reason, themes will also play a very significant role in the Metal Mixable Live Revolution (M2L-R) experience.  And things are looking beyond expectations in this department. M2L presented themes in a very linear fashion with end users browsing through the selection of 47 themes in a cyclic manner.  While this was the most logical manner to present themes to the end user with the goal of not having to access another menu, there was still a lot of room for improvement. M2L-R is still in development, and it already has 300+ themes . That's a significant jump from anything seen thus far on M2L.  With so many themes available, it would be a nightmare to cycle through them all in a linear manner.  For that reason, the decision was made to extend the linea

M2L-R: Metal Mixable Live Revolution - First Official Preview πŸŽΈπŸ’€πŸ”₯

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  M2L-R: First Official Preview Video below πŸ‘‡πŸ“Ή Ladies and Gentlemen, After a long period of Silence and a total media blackout, Emperortech Limited is proud to present to you, the first official preview of METAL MIXABLE LIVE - REVOLUTION (M2L-R) as well as some information on the development of the project. Brief History: M2L-R was announced towards the end of 2021 as a METAL & HEAVY METAL ' spin-off ' project which was meant to draw its inspiration from the Mega Mixable Live (M2L) series of musical soundboard applications. In other words, M2L-R was conceived to have the same DNA (similar codebase) as M2L.  At the time of the announcement, research and development had already begun. The initial designs/concepts were built upon the old SDK that was used to develop M2L.  However, in mid-2022 the successor to M2L (M2LE) had just been announced. It was going to be built upon the new SDK, so it really made sense to migrate M2L-R to the new SDK too for it to share the same